I believe to play TJ properly you should only be moving around with Mainly Powerline (TJ’s strongest asset) and should never be moving backwards always forward, backed by Powerlines or Tremors unless backdashing to bait or whiff punish and to NEVER EVER EVER FORWARD DASH, you forward dash and you are most likely going to eat something to the face, now why do I say this? because TJ is an Offensive, Momentum based character that relies on constantly forcing your opponent to make a choice with strong mixups and Multiple utilites in his Kit, forcing them to make the wrong choice and get opened up.īy using Powerline as your way of travel you are already forcing them to make a choice on the most basic level. Now this next part is purely my opinion, because you can play TJ however you feel like playing him. Roll is about half-screen and Powerline can be a full screen and canceled with either Roll or Fakeout or 4 other options. Then he has Mobility in the Form of Backdash, Forward dash (again like all characters), but then he has Mobility in the form of Roll and Powerline. So with TJ, He has Basic Movement:Back,Forward,Up,Down like all characters. Now I know what you are thinking, “hey this is an advanced guide, I know how to move my character.” Just here me out though. So lets start with the most basic fundamentals first. Devilmaycare4 breakdown of TJ Combo (its long about 2 hrs, but def worth to watch.) Had the pleasure of playing some great players like UA Bass 2x, and HKsmash ft5 as well as some of the top 32 players. so lets get right to it shall we!! some of this is from watching BxA Devilmaycare4’s breakdown video so big thanks to him for making that video taught me alot about TJ enabled me to get to Killer, watching UA Bass vs STDxRobelo/BxA Devilmaycare4’s Rough Sets and my own findings, being a lab monster and breaking down frame data, and exp playing some of the best players. Hello Again everyone back again to continue helping TJ combo players, figured that I would create another post for my more advanced findings that would be to much for a new TJ combo player to handle, as well as make my original post to long and uninteresting.
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